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火柴人小游戏

一个使用C++写的火柴人战斗小游戏,但是,我还没学习前端,只能用运行框运行,用文字来反映前端。。。

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#include<bits/stdc++.h>
#include<windows.h>
using namespace std;

int main() {
    start:
    int blood = 10000, tim = 0, judgei;
    bool judgeb = false;
    int hurt = 0;
    int pretect = 0; 
    int gold = 0;
    bool hasShield = false;
    bool hasVampire = false;  // 新增:是否有吸血技能
    bool hasBerserk = false;  // 新增:是否有狂暴技能
    int poisonRounds = 0;     // 新增:中毒回合数
    int doubleDamageRounds = 0; // 新增:双倍伤害回合数

    choose:
    // 检查状态效果
    if (poisonRounds > 0) {
        int poisonDamage = blood / 20;  // 每回合损失5%血量
        cout << "【中毒效果】你损失了" << poisonDamage << "点血量!" << endl;
        blood -= poisonDamage;
        poisonRounds--;
        Sleep(1000);
    }

    if (doubleDamageRounds > 0) {
        cout << "【双倍伤害】剩余回合:" << doubleDamageRounds << endl;
        doubleDamageRounds--;
    }

    cout << "\n========================================" << endl;
    cout << "当前血量:" << blood << " | 攻击力:" << hurt << " | 防御:" << pretect << " | 金币:" << gold << endl;
    if (hasShield) cout << "【护盾】";
    if (hasVampire) cout << "【吸血】";
    if (hasBerserk) cout << "【狂暴】";
    cout << endl;
    cout << "========================================\n" << endl;
    Sleep(1500);

    srand(static_cast<unsigned int>(time(0)));
    int choose = rand() % 31;
    cout << "命运选择了:" << choose << "号!" << endl;
    Sleep(1000);

    if (choose == 0) {
        cout << "=========平安无事,休息一回合=========" << endl;
        cout << "你的血量恢复了500点!" << endl;
        blood += 500;
        Sleep(2000);
        tim++;
        if (tim <= 15) {  // 增加到15次选择
            goto choose;
        }
    } else if (choose == 1) {
        cout << "=========被陨石砸到!-8000滴血=========" << endl;
        blood -= 8000; 
        if (blood <= 0) {
            if (hasShield) {
                cout << "护盾激活!抵挡了致命一击!" << endl;
                blood = 1;
                hasShield = false;
            } else {
                cout << "您死了。。。" << endl;
                Sleep(3000);
                return 0;
            }
        }
        tim++;
        if (tim <= 15) {
            goto choose;
        }
    } else if (choose == 2) {
        cout << "=========获得奇遇:1.获得3000滴血 2.获得攻击能力=========" << endl << endl; 
        cin >> judgei;
        if (judgei == 1) {
            cout << "success!" << endl;
            blood += 3000;
            Sleep(3000); 
        } else if (judgei == 2) {
            cout << "success!" << endl;
            judgeb = true;
            hurt = 100;
            Sleep(3000); 
        } else {
            cout << "叫你不听话错过机遇!" << endl;
            Sleep(3000); 
        }
        tim++;
        if (tim <= 15) {
            goto choose;
        }
    } else if (choose == 3) {
        cout << "=========攻击任务:我将会判定您有没有攻击能力!=========" << endl;
        if (judgeb) {
            cout << "拥有战斗能力开始战斗!你的对手是小恐龙" << endl;
            int dblood = 3000, dhurt = 20;
            for (;;) {
                if (blood <= 0) {
                    cout << "您死了。。。" << endl;
                    Sleep(3000);
                    return 0;
                } else if (dblood <= 0) {
                    cout << "恭喜胜利!奖励1000滴血和60攻击!" << endl;
                    hurt += 60;
                    blood += 1000;
                    Sleep(3000);
                    break; 
                }
                // 计算伤害(考虑双倍伤害)
                int currentHurt = hurt;
                if (doubleDamageRounds > 0) {
                    currentHurt *= 2;
                    cout << "双倍伤害生效!" << endl;
                }

                cout << "应你的攻击,对方的血量-" << currentHurt << "!" << endl;
                dblood -= currentHurt;

                // 吸血效果
                if (hasVampire) {
                    int heal = currentHurt / 10;
                    blood += heal;
                    cout << "吸血效果:恢复" << heal << "点血量!" << endl;
                }

                cout << "应对方的攻击,你的血量-" << dhurt << "!" << endl;
                blood -= dhurt;
                cout << "对方剩余血量:" << dblood << endl;
                Sleep(1300); 
                cout << "你的血量:" << blood << endl;
                Sleep(3000); 
            }
            tim++;
            if (tim <= 15) {
                goto choose;
            }
        } else {
            cout << "你没有攻击能力!直接-5000血量!"<< endl;
            blood -= 5000;
            if (blood <= 0) {
                cout << "您死了。。。" << endl;
                Sleep(3000); 
                return 0;
            }
            tim++;
            if (tim <= 15) {
                goto choose;
            }
        }
    } else if (choose == 4) {
        cout << "==========被車撞了!-3000滴血==========" << endl;
        blood -= 3000;
        Sleep(3000); 
        if (blood <= 0) {
            cout << "您死了。。。" << endl;
            Sleep(3000);
            return 0;
        }
        tim++;
        if (tim <= 15) {
            goto choose;
        }
    } else if (choose == 5) {
        cout << "获得奇遇:1.增加5000血量 2.增加4000点攻击 3.获得攻击能力 4.获得防御能力" << endl;
        cin >> judgei;
        if (judgei == 1) {
            blood += 5000;
        } else if (judgei == 2) {
            hurt += 4000;
        } else if (judgei == 3) {
            judgeb = true;
        } else if (judgei == 4) {
            pretect = 500;
        } else {
            cout << "叫你不听话错过机遇!" << endl;
            Sleep(3000); 
        }
        tim++;
        if (tim <= 15) {
            goto choose;
        }
    } else if (choose == 6) {
        cout << "=========攻击任务:我将会判定您有没有攻击能力!=========" << endl;
        if (judgeb) {
            cout << "拥有战斗能力开始战斗!你的对手是脆脆鲨" << endl;
            int dblood = 10000, dhurt = 200;
            for (;;) {
                if (blood <= 0) {
                    cout << "您死了。。。" << endl;
                    Sleep(3000);
                    return 0;
                } else if (dblood <= 0) {
                    cout << "恭喜胜利!奖励2000滴血和50攻击!" << endl;
                    hurt += 50;
                    blood += 2000;
                    Sleep(3000);
                    break; 
                }
                int currentHurt = hurt;
                if (doubleDamageRounds > 0) {
                    currentHurt *= 2;
                    cout << "双倍伤害生效!" << endl;
                }

                cout << "应你的攻击,对方的血量-" << currentHurt << "!" << endl;
                dblood -= currentHurt;

                if (hasVampire) {
                    int heal = currentHurt / 10;
                    blood += heal;
                    cout << "吸血效果:恢复" << heal << "点血量!" << endl;
                }

                cout << "应对方的攻击,你的血量-" << dhurt << "!" << endl;
                blood -= dhurt;
                Sleep(500);
                cout << "对方剩余血量:" << dblood << endl;
                Sleep(1300); 
                cout << "你的血量:" << blood << endl;
                Sleep(3000); 
            }
            tim++;
            if (tim <= 15) {
                goto choose;
            }
        } else {
            cout << "你没有攻击能力!直接-5000血量!" << endl;
            blood -= 5000;
            if (blood <= 0) {
                cout << "您死了。。。" << endl;
                Sleep(3000); 
                return 0;
            }
            tim++;
            if (tim <= 15) {
                goto choose;
            }
        }
    } else if (choose == 7) {
        cout << "=========发现宝箱!=========" << endl;
        cout << "1. 打开宝箱(可能有危险)" << endl;
        cout << "2. 直接离开" << endl;
        cin >> judgei;
        if (judgei == 1) {
            int luck = rand() % 10;
            if (luck < 3) {
                cout << "宝箱是陷阱!-2000血量!" << endl;
                blood -= 2000;
                if (blood <= 0) {
                    cout << "您死了。。。" << endl;
                    Sleep(3000);
                    return 0;
                }
            } else if (luck < 7) {
                cout << "获得500金币!" << endl;
                gold += 500;
            } else {
                cout << "获得神秘武器!攻击力+300!" << endl;
                hurt += 300;
            }
        } else {
            cout << "你选择了离开。" << endl;
        }
        Sleep(2000);
        tim++;
        if (tim <= 15) {
            goto choose;
        }
    } else if (choose == 8) {
        cout << "=========遇到神秘商人=========" << endl;
        cout << "金币:" << gold << endl;
        cout << "1. 生命药水(200金币,+1500血量)" << endl;
        cout << "2. 力量药剂(300金币,+100攻击)" << endl;
        cout << "3. 护盾(500金币,抵挡一次致命伤害)" << endl;
        cout << "4. 解毒剂(100金币,解除中毒)" << endl;
        cout << "5. 离开" << endl;
        cin >> judgei;
        if (judgei == 1 && gold >= 200) {
            gold -= 200;
            blood += 1500;
            cout << "购买成功!血量恢复1500!" << endl;
        } else if (judgei == 2 && gold >= 300) {
            gold -= 300;
            hurt += 100;
            cout << "购买成功!攻击力+100!" << endl;
        } else if (judgei == 3 && gold >= 500) {
            gold -= 500;
            hasShield = true;
            cout << "购买成功!获得一次护盾保护!" << endl;
        } else if (judgei == 4 && gold >= 100) {
            gold -= 100;
            poisonRounds = 0;
            cout << "购买成功!解毒完成!" << endl;
        } else if (judgei == 5) {
            cout << "你离开了商店。" << endl;
        } else {
            cout << "金币不足或选择无效!" << endl;
        }
        Sleep(2000);
        tim++;
        if (tim <= 15) {
            goto choose;
        }
    } else if (choose == 9) {
        cout << "=========遭遇BOSS战!=========" << endl;
        if (!judgeb) {
            cout << "你没有战斗能力!自动逃跑,但损失3000血量!" << endl;
            blood -= 3000;
        } else {
            cout << "迎战BOSS:暗黑巨龙!" << endl;
            int bossBlood = 15000, bossHurt = 500;
            int round = 1;

            for (;;) {
                cout << "\n===第" << round << "回合===" << endl;

                // 玩家攻击
                int currentHurt = hurt + rand() % 101;
                if (doubleDamageRounds > 0) {
                    currentHurt *= 2;
                    cout << "双倍伤害生效!" << endl;
                }
                cout << "你对BOSS造成了" << currentHurt << "点伤害!" << endl;
                bossBlood -= currentHurt;

                // 吸血效果
                if (hasVampire) {
                    int heal = currentHurt / 10;
                    blood += heal;
                    cout << "吸血效果:恢复" << heal << "点血量!" << endl;
                }

                if (bossBlood <= 0) {
                    cout << "\n★★★恭喜你击败了暗黑巨龙!★★★" << endl;
                    cout << "奖励:5000血量,800攻击,2000金币!" << endl;
                    blood += 5000;
                    hurt += 800;
                    gold += 2000;
                    break;
                }

                // BOSS攻击
                int actualBossHurt = bossHurt + rand() % 201;
                if (hasShield) {
                    cout << "护盾激活!抵挡了此次攻击!" << endl;
                    hasShield = false;
                } else {
                    int finalDamage = max(0, actualBossHurt - pretect);
                    cout << "BOSS对你造成了" << finalDamage << "点伤害!" << endl;
                    blood -= finalDamage;
                }

                if (blood <= 0) {
                    if (hasShield) {
                        cout << "护盾激活!抵挡了致命一击!" << endl;
                        blood = 1;
                        hasShield = false;
                    } else {
                        cout << "您被BOSS击败了。。。" << endl;
                        Sleep(3000);
                        return 0;
                    }
                }

                cout << "BOSS剩余血量:" << bossBlood << endl;
                cout << "你的剩余血量:" << blood << endl;
                Sleep(2500);
                round++;
            }
        }
        Sleep(2000);
        tim++;
        if (tim <= 15) {
            goto choose;
        }
    }
    // ... 省略中间的事件10-15(保持原有)...
    else if (choose == 16) {
        cout << "=========竞技场挑战=========" << endl;
        cout << "欢迎来到竞技场!选择你的对手:" << endl;
        cout << "1. 新手战士(奖励较少,风险低)" << endl;
        cout << "2. 精英骑士(奖励中等,风险中等)" << endl;
        cout << "3. 冠军角斗士(奖励丰厚,风险高)" << endl;
        cin >> judgei;

        if (judgeb) {
            int opponentHealth, opponentDamage, rewardGold, rewardHealth, rewardAttack;
            string opponentName;

            if (judgei == 1) {
                opponentName = "新手战士";
                opponentHealth = 2000;
                opponentDamage = 100;
                rewardGold = 300;
                rewardHealth = 500;
                rewardAttack = 50;
            } else if (judgei == 2) {
                opponentName = "精英骑士";
                opponentHealth = 5000;
                opponentDamage = 250;
                rewardGold = 800;
                rewardHealth = 1500;
                rewardAttack = 150;
            } else if (judgei == 3) {
                opponentName = "冠军角斗士";
                opponentHealth = 10000;
                opponentDamage = 500;
                rewardGold = 2000;
                rewardHealth = 3000;
                rewardAttack = 400;
            } else {
                cout << "无效选择!" << endl;
                goto choose;
            }

            cout << "你的对手是:" << opponentName << endl;
            cout << "开始战斗!" << endl;
            Sleep(1500);

            int round = 1;
            for (;;) {
                cout << "\n===第" << round << "回合===" << endl;

                // 玩家攻击
                int currentHurt = hurt + rand() % 51;
                if (doubleDamageRounds > 0) {
                    currentHurt *= 2;
                    cout << "双倍伤害生效!" << endl;
                }
                cout << "你对" << opponentName << "造成了" << currentHurt << "点伤害!" << endl;
                opponentHealth -= currentHurt;

                if (hasVampire) {
                    int heal = currentHurt / 10;
                    blood += heal;
                    cout << "吸血效果:恢复" << heal << "点血量!" << endl;
                }

                if (opponentHealth <= 0) {
                    cout << "\n★★★胜利!★★★" << endl;
                    cout << "获得奖励:" << rewardGold << "金币," << rewardHealth << "血量," << rewardAttack << "攻击力!" << endl;
                    gold += rewardGold;
                    blood += rewardHealth;
                    hurt += rewardAttack;
                    break;
                }

                // 对手攻击
                int finalDamage = max(0, opponentDamage - pretect);
                cout << opponentName << "对你造成了" << finalDamage << "点伤害!" << endl;
                blood -= finalDamage;

                if (blood <= 0) {
                    if (hasShield) {
                        cout << "护盾激活!抵挡了致命一击!" << endl;
                        blood = 1;
                        hasShield = false;
                    } else {
                        cout << "你在竞技场中战败了..." << endl;
                        Sleep(3000);
                        return 0;
                    }
                }

                cout << opponentName << "剩余血量:" << opponentHealth << endl;
                cout << "你的剩余血量:" << blood << endl;
                Sleep(2000);
                round++;
            }
        } else {
            cout << "你没有战斗能力!无法参加竞技场!" << endl;
        }
        Sleep(2000);
        tim++;
        if (tim <= 15) {
            goto choose;
        }
    } else if (choose == 17) {
        cout << "=========神秘洞穴=========" << endl;
        cout << "你发现了一个神秘洞穴,里面有三条通道:" << endl;
        cout << "1. 左边通道(神秘气息)" << endl;
        cout << "2. 中间通道(危险预感)" << endl;
        cout << "3. 右边通道(宝光闪烁)" << endl;
        cin >> judgei;

        int luck = rand() % 100;
        if (judgei == 1) {
            if (luck < 30) {
                cout << "遇到洞穴蝙蝠!损失800血量!" << endl;
                blood -= 800;
            } else if (luck < 60) {
                cout << "发现古代石碑,攻击力+200!" << endl;
                hurt += 200;
            } else {
                cout << "找到神秘泉水,血量+2000!" << endl;
                blood += 2000;
            }
        } else if (judgei == 2) {
            if (luck < 40) {
                cout << "掉入陷阱!损失1500血量!" << endl;
                blood -= 1500;
            } else if (luck < 80) {
                cout << "战胜了洞穴巨魔!获得300金币!" << endl;
                gold += 300;
            } else {
                cout << "发现隐藏宝库!获得1000金币和500攻击!" << endl;
                gold += 1000;
                hurt += 500;
            }
        } else if (judgei == 3) {
            if (luck < 20) {
                cout << "宝箱是假的!爆炸损失1200血量!" << endl;
                blood -= 1200;
            } else if (luck < 50) {
                cout << "获得普通宝箱:500金币" << endl;
                gold += 500;
            } else if (luck < 80) {
                cout << "获得稀有宝箱:800金币和300血量" << endl;
                gold += 800;
                blood += 300;
            } else {
                cout << "获得史诗宝箱:神之祝福!全属性大幅提升!" << endl;
                blood += 3000;
                hurt += 400;
                pretect += 200;
            }
        }

        if (blood <= 0) {
            cout << "您在洞穴中死亡..." << endl;
            Sleep(3000);
            return 0;
        }
        Sleep(2000);
        tim++;
        if (tim <= 15) {
            goto choose;
        }
    } else if (choose == 18) {
        cout << "=========魔法学院=========" << endl;
        cout << "你来到了魔法学院,可以学习魔法:" << endl;
        cout << "金币:" << gold << endl;
        cout << "1. 火球术(1000金币,攻击时附加100点火焰伤害)" << endl;
        cout << "2. 治疗术(800金币,每回合恢复200血量,持续3回合)" << endl;
        cout << "3. 护盾术(600金币,获得魔法护盾,抵挡500点伤害)" << endl;
        cout << "4. 毒素术(900金币,让敌人中毒3回合)" << endl;
        cout << "5. 离开" << endl;
        cin >> judgei;

        static bool hasFireball = false;    // 火球术
        static bool hasHealing = false;     // 治疗术
        static int healingRounds = 0;       // 治疗剩余回合
        static bool hasMagicShield = false; // 魔法护盾
        static bool hasPoisonMagic = false; // 毒素术

        if (judgei == 1 && gold >= 1000) {
            gold -= 1000;
            hasFireball = true;
            cout << "学会了火球术!" << endl;
        } else if (judgei == 2 && gold >= 800) {
            gold -= 800;
            healingRounds = 3;
            cout << "学会了治疗术!接下来3回合每回合恢复200血量!" << endl;
        } else if (judgei == 3 && gold >= 600) {
            gold -= 600;
            hasMagicShield = true;
            cout << "学会了护盾术!获得500点魔法护盾!" << endl;
        } else if (judgei == 4 && gold >= 900) {
            gold -= 900;
            hasPoisonMagic = true;
            cout << "学会了毒素术!" << endl;
        } else if (judgei == 5) {
            cout << "你离开了魔法学院。" << endl;
        } else {
            cout << "金币不足或选择无效!" << endl;
        }

        // 治疗术效果
        if (healingRounds > 0) {
            cout << "治疗术生效:恢复200血量!" << endl;
            blood += 200;
            healingRounds--;
        }

        Sleep(2000);
        tim++;
        if (tim <= 15) {
            goto choose;
        }
    } else if (choose == 19) {
        cout << "=========天降横财=========" << endl;
        int fortune = rand() % 10;
        if (fortune < 2) {
            cout << "你捡到一个钱袋!获得500金币!" << endl;
            gold += 500;
        } else if (fortune < 5) {
            cout << "你发现一个宝箱!获得1000金币!" << endl;
            gold += 1000;
        } else if (fortune < 8) {
            cout << "你帮助了商人,获得酬谢800金币!" << endl;
            gold += 800;
        } else {
            cout << "你中了大奖!获得5000金币!" << endl;
            gold += 5000;
        }
        Sleep(2000);
        tim++;
        if (tim <= 15) {
            goto choose;
        }
    } else if (choose == 20) {
        cout << "=========灾难降临=========" << endl;
        int disaster = rand() % 6;
        switch(disaster) {
            case 0:
                cout << "洪水来袭!损失2000血量!" << endl;
                blood -= 2000;
                break;
            case 1:
                cout << "地震发生!损失1500血量!" << endl;
                blood -= 1500;
                break;
            case 2:
                cout << "火山爆发!损失3000血量!" << endl;
                blood -= 3000;
                break;
            case 3:
                cout << "瘟疫传播!中毒5回合!" << endl;
                poisonRounds = 5;
                break;
            case 4:
                cout << "遭遇抢劫!损失所有金币的一半!" << endl;
                gold = gold / 2;
                break;
            case 5:
                cout << "多重灾难!损失1000血量且中毒3回合!" << endl;
                blood -= 1000;
                poisonRounds = 3;
                break;
        }

        if (blood <= 0) {
            if (hasShield) {
                cout << "护盾激活!抵挡了致命一击!" << endl;
                blood = 1;
                hasShield = false;
            } else {
                cout << "您在灾难中死亡..." << endl;
                Sleep(3000);
                return 0;
            }
        }
        Sleep(2000);
        tim++;
        if (tim <= 15) {
            goto choose;
        }
    } else if (choose == 21) {
        cout << "=========神秘祭坛=========" << endl;
        cout << "你发现了一个古老祭坛,可以选择献祭:" << endl;
        cout << "1. 献祭1000血量(获得神秘力量)" << endl;
        cout << "2. 献祭500金币(获得神之祝福)" << endl;
        cout << "3. 献祭100攻击力(获得永生之血)" << endl;
        cout << "4. 离开(不做献祭)" << endl;
        cin >> judgei;

        if (judgei == 1 && blood > 1000) {
            blood -= 1000;
            int blessing = rand() % 3;
            if (blessing == 0) {
                cout << "获得攻击力翻倍,持续3回合!" << endl;
                doubleDamageRounds = 3;
            } else if (blessing == 1) {
                cout << "获得永久吸血能力!" << endl;
                hasVampire = true;
            } else {
                cout << "获得神之眷顾,全属性提升!" << endl;
                blood += 2000;
                hurt += 300;
                pretect += 150;
            }
        } else if (judgei == 2 && gold >= 500) {
            gold -= 500;
            cout << "神之祝福:血量+2000,攻击+200,防御+100!" << endl;
            blood += 2000;
            hurt += 200;
            pretect += 100;
        } else if (judgei == 3 && hurt >= 100) {
            hurt -= 100;
            cout << "获得永生之血:血量变为当前的两倍!" << endl;
            blood *= 2;
        } else if (judgei == 4) {
            cout << "你选择了离开。" << endl;
        } else {
            cout << "献祭条件不满足!" << endl;
        }
        Sleep(2000);
        tim++;
        if (tim <= 15) {
            goto choose;
        }
    } else if (choose == 22) {
        cout << "=========时空旅者=========" << endl;
        cout << "你遇到了时空旅者,他提供三个选择:" << endl;
        cout << "1. 回到过去(重置为游戏开始状态,但保留经验和知识)" << endl;
        cout << "2. 前往未来(跳过3次命运选择,获得额外奖励)" << endl;
        cout << "3. 时间暂停(下一次命运选择可以重新选择)" << endl;
        cin >> judgei;

        static bool timePause = false;

        if (judgei == 1) {
            cout << "你回到了游戏开始的时候..." << endl;
            Sleep(1500);
            // 保留部分属性,重置其他
            int oldHurt = hurt;
            int oldGold = gold;
            blood = 10000;
            tim = 0;
            hurt = oldHurt / 2;  // 保留一半攻击力
            gold = oldGold / 2;  // 保留一半金币
            judgeb = true;       // 保留攻击能力
            cout << "保留了部分能力重新开始!" << endl;
        } else if (judgei == 2) {
            cout << "你跳跃到了未来..." << endl;
            Sleep(1500);
            tim += 3;
            cout << "获得未来科技:攻击力+300,血量+1500!" << endl;
            hurt += 300;
            blood += 1500;
        } else if (judgei == 3) {
            cout << "时间暂停!下次可以重新选择命运!" << endl;
            timePause = true;
        }
        Sleep(2000);
        tim++;
        if (tim <= 15) {
            goto choose;
        }
    } else if (choose == 23) {
        cout << "=========命运赌场=========" << endl;
        cout << "欢迎来到命运赌场!赌注:500金币" << endl;
        cout << "1. 玩一把(50%赢1000金币,50%输掉赌注)" << endl;
        cout << "2. 玩三把(赢率更低但奖励更高)" << endl;
        cout << "3. 离开" << endl;
        cin >> judgei;

        if (judgei == 1 && gold >= 500) {
            gold -= 500;
            if (rand() % 2 == 0) {
                cout << "恭喜!赢得1000金币!" << endl;
                gold += 1000;
            } else {
                cout << "很遗憾,输掉了赌注!" << endl;
            }
        } else if (judgei == 2 && gold >= 1500) {
            gold -= 1500;
            int wins = 0;
            for (int i = 0; i < 3; i++) {
                if (rand() % 3 == 0) {  // 1/3概率赢
                    wins++;
                }
            }
            if (wins >= 2) {
                int reward = 3000 + wins * 1000;
                cout << "赢了" << wins << "把!获得" << reward << "金币!" << endl;
                gold += reward;
            } else {
                cout << "运气不好,输了..." << endl;
            }
        } else if (judgei == 3) {
            cout << "你离开了赌场。" << endl;
        } else {
            cout << "金币不足或选择无效!" << endl;
        }
        Sleep(2000);
        tim++;
        if (tim <= 15) {
            goto choose;
        }
    } else if (choose == 24) {
        cout << "=========元素试炼=========" << endl;
        cout << "选择元素试炼:" << endl;
        cout << "1. 火焰试炼(考验攻击力)" << endl;
        cout << "2. 大地试炼(考验防御力)" << endl;
        cout << "3. 水流试炼(考验生命力)" << endl;
        cin >> judgei;

        if (judgei == 1) {
            cout << "火焰试炼:需要攻击力达到1000" << endl;
            if (hurt >= 1000) {
                cout << "通过试炼!获得火焰之魂:攻击力+500!" << endl;
                hurt += 500;
            } else {
                cout << "试炼失败!被火焰烧伤,损失1500血量!" << endl;
                blood -= 1500;
            }
        } else if (judgei == 2) {
            cout << "大地试炼:需要防御力达到300" << endl;
            if (pretect >= 300) {
                cout << "通过试炼!获得大地之力:防御力+200,血量+2000!" << endl;
                pretect += 200;
                blood += 2000;
            } else {
                cout << "试炼失败!被大地挤压,损失1200血量!" << endl;
                blood -= 1200;
            }
        } else if (judgei == 3) {
            cout << "水流试炼:需要血量达到15000" << endl;
            if (blood >= 15000) {
                cout << "通过试炼!获得水流祝福:血量翻倍!" << endl;
                blood *= 2;
            } else {
                cout << "试炼失败!被水流冲走,损失2000血量!" << endl;
                blood -= 2000;
            }
        }

        if (blood <= 0) {
            cout << "你在试炼中死亡..." << endl;
            Sleep(3000);
            return 0;
        }
        Sleep(2000);
        tim++;
        if (tim <= 15) {
            goto choose;
        }
    } else if (choose == 25) {
        cout << "=========神器出世=========" << endl;
        cout << "传说中的神器出现了!但需要战胜守护者!" << endl;

        if (judgeb) {
            cout << "守护者:古代巨像(血量20000,攻击800)" << endl;
            Sleep(1500);

            int guardianHealth = 20000, guardianDamage = 800;
            int round = 1;

            for (;;) {
                cout << "\n===第" << round << "回合===" << endl;

                // 玩家攻击
                int currentHurt = hurt + rand() % 201;
                if (doubleDamageRounds > 0) {
                    currentHurt *= 2;
                    cout << "双倍伤害生效!" << endl;
                }
                cout << "你对守护者造成了" << currentHurt << "点伤害!" << endl;
                guardianHealth -= currentHurt;

                if (hasVampire) {
                    int heal = currentHurt / 10;
                    blood += heal;
                    cout << "吸血效果:恢复" << heal << "点血量!" << endl;
                }

                if (guardianHealth <= 0) {
                    cout << "\n★★★击败守护者!获得神器!★★★" << endl;
                    int artifact = rand() % 3;
                    if (artifact == 0) {
                        cout << "获得【神之剑】:攻击力+1000!" << endl;
                        hurt += 1000;
                    } else if (artifact == 1) {
                        cout << "获得【不朽之甲】:防御力+500,血量+5000!" << endl;
                        pretect += 500;
                        blood += 5000;
                    } else {
                        cout << "获得【全能之冠】:全属性大幅提升!" << endl;
                        blood += 3000;
                        hurt += 600;
                        pretect += 300;
                    }
                    break;
                }

                // 守护者攻击
                int finalDamage = max(0, guardianDamage - pretect);
                cout << "守护者对你造成了" << finalDamage << "点伤害!" << endl;
                blood -= finalDamage;

                if (blood <= 0) {
                    if (hasShield) {
                        cout << "护盾激活!抵挡了致命一击!" << endl;
                        blood = 1;
                        hasShield = false;
                    } else {
                        cout << "你被守护者击败了..." << endl;
                        Sleep(3000);
                        return 0;
                    }
                }

                cout << "守护者剩余血量:" << guardianHealth << endl;
                cout << "你的剩余血量:" << blood << endl;
                Sleep(2000);
                round++;
            }
        } else {
            cout << "你没有战斗能力!无法获取神器!" << endl;
        }
        Sleep(2000);
        tim++;
        if (tim <= 15) {
            goto choose;
        }
    } else if (choose == 26) {
        cout << "=========梦境迷宫=========" << endl;
        cout << "你陷入了梦境迷宫,选择出口:" << endl;
        cout << "1. 红色门(可能有宝物)" << endl;
        cout << "2. 蓝色门(可能有危险)" << endl;
        cout << "3. 绿色门(可能是出口)" << endl;
        cout << "4. 金色门(神秘的诱惑)" << endl;
        cin >> judgei;

        int mazeResult = rand() % 10;
        int chosenDoor = judgei;

        for (int attempt = 0; attempt < 3; attempt++) {
            if (chosenDoor == 1) {
                if (mazeResult < 4) {
                    cout << "找到宝箱!获得800金币!" << endl;
                    gold += 800;
                    break;
                } else if (mazeResult < 7) {
                    cout << "遇到幻影怪物!损失600血量!" << endl;
                    blood -= 600;
                    break;
                } else {
                    cout << "死胡同!继续寻找..." << endl;
                    mazeResult = rand() % 10;
                    chosenDoor = rand() % 4 + 1;
                }
            } else if (chosenDoor == 2) {
                if (mazeResult < 3) {
                    cout << "逃脱陷阱!获得经验:攻击力+150!" << endl;
                    hurt += 150;
                    break;
                } else if (mazeResult < 8) {
                    cout << "陷入陷阱!损失800血量!" << endl;
                    blood -= 800;
                    break;
                } else {
                    cout << "迷宫变幻!重新选择..." << endl;
                    mazeResult = rand() % 10;
                    chosenDoor = rand() % 4 + 1;
                }
            } else if (chosenDoor == 3) {
                if (mazeResult < 6) {
                    cout << "找到出口!安全离开迷宫!" << endl;
                    break;
                } else if (mazeResult < 9) {
                    cout << "错误的出口!回到起点..." << endl;
                    mazeResult = rand() % 10;
                    chosenDoor = rand() % 4 + 1;
                } else {
                    cout << "发现隐藏房间!获得2000金币!" << endl;
                    gold += 2000;
                    break;
                }
            } else if (chosenDoor == 4) {
                if (mazeResult < 2) {
                    cout << "发现黄金宝库!获得5000金币和1000攻击!" << endl;
                    gold += 5000;
                    hurt += 1000;
                    break;
                } else if (mazeResult < 5) {
                    cout << "被黄金诅咒!损失3000血量!" << endl;
                    blood -= 3000;
                    break;
                } else {
                    cout << "金色幻影!得到提示..." << endl;
                    cout << "提示:选择绿色门!" << endl;
                    chosenDoor = 3;
                    mazeResult = 0;  // 提高成功率
                }
            }
        }

        if (blood <= 0) {
            cout << "你在迷宫中死亡..." << endl;
            Sleep(3000);
            return 0;
        }
        Sleep(2000);
        tim++;
        if (tim <= 15) {
            goto choose;
        }
    } else if (choose == 27) {
        cout << "=========星象占卜=========" << endl;
        cout << "占星师为你占卜,选择星座:" << endl;
        cout << "1. 狮子座(增强攻击)" << endl;
        cout << "2. 金牛座(增强防御)" << endl;
        cout << "3. 双鱼座(增强生命)" << endl;
        cout << "4. 天蝎座(增强技能)" << endl;
        cin >> judgei;

        if (judgei == 1) {
            cout << "狮子座祝福:攻击力提升30%,持续5回合!" << endl;
            doubleDamageRounds = 5;
        } else if (judgei == 2) {
            cout << "金牛座祝福:防御力+300,血量+1500!" << endl;
            pretect += 300;
            blood += 1500;
        } else if (judgei == 3) {
            cout << "双鱼座祝福:血量翻倍!" << endl;
            blood *= 2;
        } else if (judgei == 4) {
            cout << "天蝎座祝福:获得随机技能!" << endl;
            int skill = rand() % 4;
            if (skill == 0) {
                cout << "获得【致命一击】技能!" << endl;
                hasVampire = true;
            } else if (skill == 1) {
                cout << "获得【魔法护盾】技能!" << endl;
                hasShield = true;
            } else if (skill == 2) {
                cout << "获得【狂暴之力】技能!" << endl;
                doubleDamageRounds = 3;
            } else {
                cout << "获得【治疗之光】技能!" << endl;
                blood += 3000;
            }
        }
        Sleep(2000);
        tim++;
        if (tim <= 15) {
            goto choose;
        }
    } else if (choose == 28) {
        cout << "=========远古遗迹=========" << endl;
        cout << "探索远古遗迹,选择探索方式:" << endl;
        cout << "1. 小心翼翼(安全但收益低)" << endl;
        cout << "2. 冒险前进(危险但收益高)" << endl;
        cout << "3. 使用探测器(需要200金币)" << endl;
        cin >> judgei;

        if (judgei == 1) {
            int find = rand() % 10;
            if (find < 5) {
                cout << "发现普通文物,获得300金币!" << endl;
                gold += 300;
            } else if (find < 8) {
                cout << "发现古老武器,攻击力+200!" << endl;
                hurt += 200;
            } else {
                cout << "触发古老陷阱!损失500血量!" << endl;
                blood -= 500;
            }
        } else if (judgei == 2) {
            int risk = rand() % 10;
            if (risk < 3) {
                cout << "发现宝藏室!获得2000金币和500攻击!" << endl;
                gold += 2000;
                hurt += 500;
            } else if (risk < 6) {
                cout << "遭遇遗迹守卫!战斗!" << endl;
                // 简化战斗
                blood -= 1200;
                gold += 800;
                hurt += 300;
                cout << "战胜守卫,获得奖励!" << endl;
            } else {
                cout << "掉入深渊!损失2000血量!" << endl;
                blood -= 2000;
            }
        } else if (judgei == 3 && gold >= 200) {
            gold -= 200;
            cout << "探测器发现隐藏宝库!" << endl;
            cout << "获得:1500金币,300攻击,200防御!" << endl;
            gold += 1500;
            hurt += 300;
            pretect += 200;
        } else {
            cout << "金币不足或选择无效!" << endl;
        }

        if (blood <= 0) {
            cout << "你在遗迹中死亡..." << endl;
            Sleep(3000);
            return 0;
        }
        Sleep(2000);
        tim++;
        if (tim <= 15) {
            goto choose;
        }
    } else if (choose == 29) {
        cout << "=========命运转折点=========" << endl;
        cout << "这是命运的转折点!选择你的道路:" << endl;
        cout << "1. 成为战士(放弃魔法,专注物理)" << endl;
        cout << "2. 成为法师(放弃物理,专注魔法)" << endl;
        cout << "3. 成为平衡者(保持现状)" << endl;
        cin >> judgei;

        if (judgei == 1) {
            cout << "你选择了战士之路!" << endl;
            hurt = hurt * 2;      // 攻击翻倍
            pretect = pretect * 2; // 防御翻倍
            gold += 2000;         // 获得金币
            cout << "攻击力和防御力翻倍!获得2000金币!" << endl;
        } else if (judgei == 2) {
            cout << "你选择了法师之路!" << endl;
            blood = blood * 2;    // 血量翻倍
            gold += 3000;         // 更多金币
            hasShield = true;     // 获得护盾
            cout << "血量翻倍!获得3000金币和魔法护盾!" << endl;
        } else if (judgei == 3) {
            cout << "你选择了平衡之路!" << endl;
            blood += 3000;
            hurt += 300;
            pretect += 150;
            gold += 1000;
            cout << "全属性均衡提升!" << endl;
        }
        Sleep(2000);
        tim++;
        if (tim <= 15) {
            goto choose;
        }
    } else if (choose == 30) {
        cout << "=========最终审判=========" << endl;
        cout << "命运之神降临,进行最终审判!" << endl;
        Sleep(1500);

        // 计算综合评分
        int totalScore = blood / 100 + hurt + pretect + gold / 10 + tim * 100;

        cout << "你的冒险综合评分:" << totalScore << endl;
        Sleep(1000);

        if (totalScore > 10000) {
            cout << "★★★★★ 神之境界 ★★★★★" << endl;
            cout << "你成为了传奇!获得神之祝福!" << endl;
            blood = 99999;
            hurt = 9999;
            pretect = 5000;
            gold = 99999;
            cout << "所有属性达到极限!" << endl;
        } else if (totalScore > 5000) {
            cout << "★★★★ 英雄归来 ★★★★" << endl;
            cout << "你的传说将被传颂!" << endl;
            blood += 10000;
            hurt += 2000;
            pretect += 1000;
            gold += 10000;
        } else if (totalScore > 2000) {
            cout << "★★★ 勇敢冒险者 ★★★" << endl;
            cout << "你完成了伟大的冒险!" << endl;
            blood += 5000;
            hurt += 1000;
            gold += 5000;
        } else {
            cout << "★★ 旅程结束 ★★" << endl;
            cout << "你的冒险告一段落。" << endl;
            blood += 2000;
            hurt += 500;
            gold += 2000;
        }

        cout << "\n==========游戏结束==========" << endl;
        cout << "最终属性:" << endl;
        cout << "血量:" << blood << endl;
        cout << "攻击力:" << hurt << endl;
        cout << "防御力:" << pretect << endl;
        cout << "金币:" << gold << endl;
        cout << "经历命运次数:" << tim << endl;
        cout << "综合评分:" << totalScore << endl;
        cout << "\n感谢游玩!再见!" << endl;
        Sleep(5000);
        return 0;
    } else {
        // 其他数字,触发随机小事件
        cout << "=========随机事件=========" << endl;
        int randomEvent = rand() % 10;  // 增加随机事件种类
        switch(randomEvent) {
            case 0:
                cout << "发现草药,恢复500血量!" << endl;
                blood += 500;
                break;
            case 1:
                cout << "遇到小怪物,损失300血量!" << endl;
                blood -= 300;
                break;
            case 2:
                cout << "捡到钱袋,获得100金币!" << endl;
                gold += 100;
                break;
            case 3:
                cout << "锻炼身体,攻击力+10!" << endl;
                hurt += 10;
                break;
            case 4:
                cout << "找到防护装备,防御力+20!" << endl;
                pretect += 20;
                break;
            case 5:
                cout << "迷路了,浪费了一些时间。" << endl;
                break;
            case 6:
                cout << "遇到友好NPC,获得200金币!" << endl;
                gold += 200;
                break;
            case 7:
                cout << "天气突变,损失100血量!" << endl;
                blood -= 100;
                break;
            case 8:
                cout << "发现训练场,攻击力+50!" << endl;
                hurt += 50;
                break;
            case 9:
                cout << "幸运日!全属性小幅提升!" << endl;
                blood += 300;
                hurt += 30;
                pretect += 15;
                break;
        }
        if (blood <= 0) {
            cout << "您死了。。。" << endl;
            Sleep(3000);
            return 0;
        }
        Sleep(1500);
        tim++;
        if (tim <= 15) {
            goto choose;
        }
    }

    // 如果tim超过15,游戏结束
    if (tim > 15) {
        cout << "==========游戏结束==========" << endl;
        cout << "你已经经历了15次命运选择!" << endl;
        cout << "最终状态:" << endl;
        cout << "血量:" << blood << endl;
        cout << "攻击力:" << hurt << endl;
        cout << "防御力:" << pretect << endl;
        cout << "金币:" << gold << endl;
        cout << "感谢游玩!" << endl;
        Sleep(5000);
    }

    return 0; 
}

火柴人小游戏也是做好了,这两天生病了,状态不太好,过两天恢复更新频率

Buray 使用 HUGO 构建